20 de marzo de 2026

Mixed Game Tournaments – Fairer Final Tables
We’ve improved how mixed game tournaments play out:
Tables now start on a random variant instead of always beginning with the same game.
Final tables dynamically adjust rounds when an extra player is present, then revert once balanced.
This makes gameplay less predictable and more fair, especially at the final table.
Tournament Ranking List – “See Yourself” UX Improvement
Easily locate yourself in the rankings without scrolling through the entire leaderboard.
Your sticky row appears at the bottom of the table when you are not currently visible in line.
Tap your sticky row to jump to the correct page and position where you will be shown in line.
Rebuy Flow Fixes
Rebuy is now much more reliable and frustration-free. You can no longer trigger duplicate rebuys while a transaction is pending
If you rebuy while busted, you’ll automatically be sat back in
Trying to sit back with 0 chips now correctly opens the buy-in flow
Sit-out timers are cancelled once your rebuy is confirmed. This should eliminate missed hands and inconsistent table states.
5-Second Delay Reduced from Stud Hands in Mix Games
A short delay has been reduced before each Stud hand to improve pacing and ensure smoother game transitions.
Mobile Chat Enhancements
Added Chat icon to the table. Sending a message on mobile automatically closes the chat window. Added a new Sound effect for chat message arrival.
Tournament info page optimization
Reduced background requests when players register or are eliminated, resulting in faster and more stable tournament pages.
Reduced Redis Pub/Sub bandwidth usage
Backend optimizations to prevent throttling and improve platform responsiveness.
Client update behaviour improved
Tables will now reload between hands when a new version is available, preventing unnecessary refreshes during gameplay. Players will be shown a toast mid hand, warning the player that the table will automatically update at the end of the current hand in progress.
Improved system stability with better event loop monitoring.
Reduced tournament polling for smoother performance.
Unified API + WebSocket routing through CloudFront for better reliability.
More robust handling of public lobby table data.
Fixed an issue where players could become stuck in a table contract after buying in or rebuying.
Fixed 8-Game Mix NLHE rounds skipping hands.
Fixed an issue where new players joining a table were incorrectly assigned a missed big blind instead of posting normally.
Fixed incorrect blinds information appearing on the button in mixed games.
Fixed missing tournament sessions in hand histories.
Fixed an issue where players could be skipped from dealing after re-joining a table.
Fixed tournament tables getting stuck in an initializing state.
Fixed desktop environment configuration issues.
Fixed back-office socket access problems.
Fixed rebuy failures that could boot players and cause missed hands
Fixed “Sit out next BB” incorrectly applying in Stud games
Fixed pot size settings resetting incorrectly during play
Fixed tournament re-entry counter disappearing